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🎮ZelusML: Real time AI cloth simulation, now in UE5

2026년 4월 24일

Cloth simulation in games has always meant compromise between fidelity, performance, and artist time.

Zelus is our core simulation engine for industry. Now we are bringing that technology to gaming with 𝗭𝗲𝗹𝘂𝘀𝗠𝗟, an AI powered cloth simulation solution built for 𝗨𝗻𝗿𝗲𝗮𝗹 𝗘𝗻𝗴𝗶𝗻𝗲 𝟱.

ZelusML enables studios to bring realistic fashion assets into interactive games without sacrificing quality, speed, or production efficiency.

Powered by machine learning and optimized with GPU acceleration, ZelusML delivers real time cloth simulation 𝗶𝗻 𝗨𝗘𝟱 𝘄𝗶𝘁𝗵 𝘇𝗲𝗿𝗼 𝗺𝗮𝗻𝘂𝗮𝗹 𝗿𝗶𝗴𝗴𝗶𝗻𝗴.

Here is what that means for your studio:

✅ 𝗡𝗼 𝗮𝗿𝘁𝗶𝘀𝘁 𝗿𝗶𝗴𝗴𝗶𝗻𝗴  — the process is fully automatic

✅ 𝗥𝗲𝗮𝗹 𝘁𝗶𝗺𝗲 𝗽𝗲𝗿𝗳𝗼𝗿𝗺𝗮𝗻𝗰𝗲 — fast even with many characters on screen

✅ 𝗛𝗶𝗴𝗵 𝗳𝗶𝗱𝗲𝗹𝗶𝘁𝘆 𝗶𝗻𝗲𝗿𝘁𝗶𝗮𝗹 𝗲𝗳𝗳𝗲𝗰𝘁𝘀— rich secondary motion at no extra cost

✅ 𝗔𝗰𝗰𝘂𝗿𝗮𝘁𝗲 𝗰𝗼𝗹𝗹𝗶𝘀𝗶𝗼𝗻 𝗵𝗮𝗻𝗱𝗹𝗶𝗻𝗴 — fewer penetrations and visual artifacts

✅ 𝗣𝗿𝗲𝗱𝗶𝗰𝘁𝗮𝗯𝗹𝗲 𝗿𝗲𝘀𝘂𝗹𝘁𝘀 — no per asset simulation tuning

✅ 𝗥𝗲𝗹𝗶𝗮𝗯𝗹𝗲 𝘀𝘂𝗽𝗽𝗼𝗿𝘁 𝗳𝗼𝗿 𝗰𝗼𝗺𝗽𝗹𝗲𝘅 𝗴𝗮𝗿𝗺𝗲𝗻𝘁𝘀 — coats, layered clothing, capes, and more

The biggest advantage is consistency.

With ZelusML, you get predictable, production ready results every time. No surprises. No endless iteration just to fix a cape.

ZelusML has already been proven in production with 𝗔𝗠𝗗 and 𝗘𝗔 (𝗘𝗹𝗲𝗰𝘁𝗿𝗼𝗻𝗶𝗰 𝗔𝗿𝘁𝘀).

🔗

https://lnkd.in/ger_X2j4

If your studio is building character driven games and spending too much time on cloth simulation, let’s talk.